Keep the game’s product identifiers on-hand for use in iTunes Connect later. See Unity IAP Initialization and Integrating Unity IAP with your game. Products have Types to represent their durability: subscription, consumable (capable of being rebought), and non-consumable (capable of being bought only once) are the most common. These Products have an Identifier, typically of string datatype. A platform’s Store allows purchase of Products, representing digital goods. In-App Purchase (IAP) is the process of transacting money for digital goods. The Unity IAP Abbreviation of Unity In App Purchase See in Glossary purchasing API is targeted. This guide describes the process of establishing the digital records and relationships necessary for a Unity game to interact with an In-App Purchase Store.
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